You can retrieve your Windows Phone log with Windows Phone Power Tools. %USERPROFILE%\AppData\Local\Packages\TempState\UnityPlayer.log See in Glossary interface for getting logs from Android.
You can also get Android Logcat package via Package Manager, which provides UI (User Interface) Allows a user to interact with your application. To use it, launch the adb application in the Android SDK/platform-tools directory with the logcat parameter: Use the logcat console to access your device log.
See the documentation on Troubleshooting and Reporting crash bugs for information about debugging crashes and issues. The latter is useful for getting crashlogs when your application is not running through the XCode debugger. iOSĪccess the device log in XCode via the GDB console or the Organizer Console. For more information, see the Command line arguments documentation. On Windows and Linux standalones, you can change the location of the log file, or stop Unity from logging to it. ~/Library/Logs/Company Name/Product Name/Player.logĬ:\Users\username\AppData\LocalLow\CompanyName\ProductName\Player.log ~/.config/unit圓d/CompanyName/ProductName/Player.log On Windows, you can find the Editor log file in the local application data folder \Unity\Editor\Editor.log, where CSIDL_LOCAL_APPDATA defines. Operating systemĬ:\Users\username\AppData\Local\Unity\Editor\Editor.log See in Glossary) and select Open Editor Log from the Console window menu. To view the Editor log, open a Console Window (menu: Window > General > Console Abbreviation of game console On macOS, you can also use the Console.app utility to find the log under the ~/Library/Logs/Unity folder. To view the Package Manager log, navigate to the Unity log folder: Operating systemĬ:\Users\username\AppData\Local\Unity\Editor\upm.log See below for more information on where to find the logs.
On Windows, the Package Manager and Editor logs are placed in folders which are not shown in the Windows Explorer by default. On macOS, you can access the Player, Package Manager, and Editor logs through the Console.app utility. The log files are useful when you have experienced a problem, to find out exactly where the problem occurred. There might be times during development when you need to get information from the logs of the standalone player you’ve built, the target device, the Package Manager or the Editor.